Campaign: Difference between revisions
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==⚙ Progressing Through the Campaign== | ==⚙ Progressing Through the Campaign== | ||
Players progress through the campaign by earning bits. Players earn six bits from completing a challenge. The number of bits awards is based on the final score obtained after completing a challenge. There are three factors that impact said score: objective completions, robot cost, and time to complete. | |||
Each challenge has one main objective. Completing each main objective awards 2000 points. Players must also complete this main objective to pass the level. There are also two subobjective that, when completed, earn players 1000 points each. | |||
In addition to objectives, there is also a cost associated with each part or construct players used. The game assigns costs based on a variety of factors including size, weight, and complexity. Players can find the cost of a part or construct by hovering over its icon in the Parts or Construct menu. The more a robot costs, the lower its score will be. Therefore, its encouraged that players find a balance between cost and functionality if they want to achieve the full six bits awarded from a challenge. | |||
Speed is also | Speed is also important component of RoboCo’s scoring and reward system. The timer for completion starts as soon as a player hits play, and the more time it takes for a player to complete a level, the lower their overall score becomes. However, keep in mind that solving additional objectives awards more points, so there may be situations when taking more time can be beneficial. | ||
NOTE: Causing property damage and upsetting humans can negatively affect | NOTE: Causing property damage and upsetting humans can negatively affect a player's score. If a player causes too much damage or upsets too many humans, their robot will be shut down and the player will be forced to start the challenge over. | ||
==⚙ Benefits of Beating the Campaign== | ==⚙ Benefits of Beating the Campaign== |
Revision as of 00:12, 25 August 2022
Acting as RoboCo's Story Mode, The RoboCo Campaign is a series of fun, tricky challenges that will test players robotics ingenuity. Every challenge is open-ended, and the solutions are as varied as one's creativity.
⚙ Campaign Menu
Note: You can also access RoboRepair Tutorials from the campaign menu. To learn more about those, click here.
⚙ What are Challenges?
There are eleven challenges in RoboCo for players to conquer. Challenges are levels within the campaign that require you to build a robot to complete a designated task, including delivering a sandwich, cutting down trees, or fixing a chemical leak. While the challenges were designed to keep players from using the same robot, the goal is simple: complete objectives to earn bits and progress further in the campaign to unlock new parts.
⚙ List of Campaign Challenges
- Sandwich Server Challenge
- Piñata's Peril Challenge
- Tippy Toe Tidy Up Challenge
- Robo Coffee Challenge
- Wood and Chips Challenge
- Soda Me! Challenge
- Freights in High Places Challenge
- Across the Go Challenge
- Silicon Sonata Challenge
- Chrome Thumb Challenge
- Dance, Dance Robot Revolution Challenge
⚙ What Are RoboRepair Tutorials?
In addition to challenges, the campaign also contains RoboRepair Tutorials. Designed to teach players the basics of RoboCo, each of the tutorials requires you to “fix” a broken robot using the pre-determined part, tool, or command.
To learn more, check out our guide here.
⚙ Progressing Through the Campaign
Players progress through the campaign by earning bits. Players earn six bits from completing a challenge. The number of bits awards is based on the final score obtained after completing a challenge. There are three factors that impact said score: objective completions, robot cost, and time to complete.
Each challenge has one main objective. Completing each main objective awards 2000 points. Players must also complete this main objective to pass the level. There are also two subobjective that, when completed, earn players 1000 points each.
In addition to objectives, there is also a cost associated with each part or construct players used. The game assigns costs based on a variety of factors including size, weight, and complexity. Players can find the cost of a part or construct by hovering over its icon in the Parts or Construct menu. The more a robot costs, the lower its score will be. Therefore, its encouraged that players find a balance between cost and functionality if they want to achieve the full six bits awarded from a challenge.
Speed is also important component of RoboCo’s scoring and reward system. The timer for completion starts as soon as a player hits play, and the more time it takes for a player to complete a level, the lower their overall score becomes. However, keep in mind that solving additional objectives awards more points, so there may be situations when taking more time can be beneficial.
NOTE: Causing property damage and upsetting humans can negatively affect a player's score. If a player causes too much damage or upsets too many humans, their robot will be shut down and the player will be forced to start the challenge over.
⚙ Benefits of Beating the Campaign
There are many benefits to completing the campaign. On top of learning more and getting better at the game, completing challenges also allows you to use more advanced parts in earlier levels. This can make it easier for you to go back and either complete main objectives you were having trouble with or complete challenges faster.
Additionally, each challenge has a set of five secret objectives for you to complete. These secret objectives are hidden across the level and completing them awards you cosmetics you can’t find anywhere else in the game. For example, completing a secret in the Sandwich Server challenge can award you an extra tall chef’s hat while completing another challenge in Tippy Toe Tidy Up will award you a fancy sun hat.