Campaign: Difference between revisions
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In addition to objectives, there is also a cost associated with each part or construct players used. The game assigns costs based on a variety of factors including size, weight, and complexity. Players can find the cost of a part or construct by hovering over its icon in the [[Parts | Parts]] or [[Constructs | Constructs]] menu. The more a robot costs, the lower its score will be. Therefore, players are encouraged to find a balance between cost and functionality if they want to achieve the full six bits awarded from a challenge. | In addition to objectives, there is also a cost associated with each part or construct players used. The game assigns costs based on a variety of factors including size, weight, and complexity. Players can find the cost of a part or construct by hovering over its icon in the [[Parts | Parts]] or [[Constructs | Constructs]] menu. The more a robot costs, the lower its score will be. Therefore, players are encouraged to find a balance between cost and functionality if they want to achieve the full six bits awarded from a challenge. | ||
Speed is also an important component of RoboCo’s scoring and reward system. The timer for | Speed is also an important component of RoboCo’s scoring and reward system. The timer for completing a challenge starts as soon as a player hits play, and the more time it takes for a player to complete a level, the lower their overall score becomes. However, keep in mind that solving additional objectives awards more points, so there may be situations when taking more time can be beneficial. | ||
NOTE: Causing property damage and upsetting humans can negatively affect a player's score. If a player causes too much damage or upsets too many humans, their robot will be shut down and the player will be forced to start over. | NOTE: Causing property damage and upsetting humans can negatively affect a player's score. If a player causes too much damage or upsets too many humans, their robot will be shut down and the player will be forced to start over. |
Revision as of 18:56, 25 August 2022
Acting as RoboCo's Story Mode, the RoboCo Campaign is a series of fun, tricky challenges that will test players robotics ingenuity. Every challenge is open-ended, and the solutions are as varied as one's creativity.
⚙ Campaign Menu
Note: Players can also access RoboRepair Tutorials from the campaign menu. To learn more about those, click here.
⚙ What are Challenges?
There are eleven challenges in RoboCo for players to conquer. Challenges are levels within the campaign that require you to build a robot to complete a designated task, including delivering a sandwich, cutting down trees, or fixing a chemical leak. While the challenges vary in their level of required engineering, the goal is simple: complete objectives to earn bits and progress further in the campaign to unlock new parts and environments.
⚙ List of Campaign Challenges
- Sandwich Server Challenge
- Piñata's Peril Challenge
- Tippy Toe Tidy Up Challenge
- Robo Coffee Challenge
- Wood and Chips Challenge
- Soda Me! Challenge
- Freights in High Places Challenge
- Across the Go Challenge
- Silicon Sonata Challenge
- Chrome Thumb Challenge
- Dance, Dance Robot Revolution Challenge
⚙ What Are RoboRepair Tutorials?
In addition to challenges, the campaign also contains RoboRepair Tutorials. Designed to teach players the basics of RoboCo, each of the tutorials requires you to “fix” a broken robot using the pre-determined part, tool, or command.
To learn more, click here.
⚙ Progressing Through the Campaign
Players progress through the campaign by earning bits. Players earn six bits from completing a challenge. The number of bits awards is based on the final score obtained after completing a challenge. There are three factors that impact said score: objective completions, robot cost, and time to complete.
Each challenge has one main objective. Completing each main objective awards 2000 points. Players must also complete the main objective to pass the level. There are also two subobjectives that, when completed, earn players 1000 points each. Completion of these subobjectives is not required for progression.
In addition to objectives, there is also a cost associated with each part or construct players used. The game assigns costs based on a variety of factors including size, weight, and complexity. Players can find the cost of a part or construct by hovering over its icon in the Parts or Constructs menu. The more a robot costs, the lower its score will be. Therefore, players are encouraged to find a balance between cost and functionality if they want to achieve the full six bits awarded from a challenge.
Speed is also an important component of RoboCo’s scoring and reward system. The timer for completing a challenge starts as soon as a player hits play, and the more time it takes for a player to complete a level, the lower their overall score becomes. However, keep in mind that solving additional objectives awards more points, so there may be situations when taking more time can be beneficial.
NOTE: Causing property damage and upsetting humans can negatively affect a player's score. If a player causes too much damage or upsets too many humans, their robot will be shut down and the player will be forced to start over.
⚙ Benefits of Beating the Campaign
By earning more bits, players get access to more challenges. By unlocking and completing challenges, they will also get access to new parts which they can use on previous challenges to earn a higher score.
Each challenge of the campaign also has five secrets for players to uncover and solve. Completing each secret unlocks new cosmetics, which players can use both within the campaign and the sandbox. There is no other way to obtain these cosmetics apart from solving the associated secret, some of which require you to