About RoboCo

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Revision as of 21:41, 16 March 2022 by 172.31.25.86 (talk) (Created page with "==About RoboCo== RoboCo is a wholesome sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow. Assemble bots piece by piece, rigging each creation with motors, gear, and customizable wireless controls in order to conquer tricky, open-ended challenge courses where the solutions are as varied as your engineering ingenuity. A PC-first, VR-compatible release inspired by makerspace programs and robotics organiza...")
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About RoboCo

RoboCo is a wholesome sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow. Assemble bots piece by piece, rigging each creation with motors, gear, and customizable wireless controls in order to conquer tricky, open-ended challenge courses where the solutions are as varied as your engineering ingenuity. A PC-first, VR-compatible release inspired by makerspace programs and robotics organizations, RoboCo aims to ignite player interest in STEM fields by offering players the tools to unleash their problem-solving skills and creative potential. RoboCo is developed and published by Filament Games.

History - RoboCo

Originally funded by the National Science Foundation’s Small Business Innovation Research (SBIR) program, RoboCo was devised as a digital robotics experience that allows players to experiment with the basics of robotics and engineering. Offering the advantages of infinite parts, easier iteration, and a significantly greater capacity for comedy, RoboCo captures the joy of robot-building while eliminating many of its frustrations.

Our hope is that RoboCo will stand apart as a sandbox game by merit of its charm, humor, surprising complexity, and quite respectable National Science Foundation pedigree.

To learn more about RoboCo, click here.

History - Filament Games

Filament Games is a boutique game development studio with a 17-year track record of success and leadership in the educational game space. We’re all about delivering positive impacts as well as legitimately engaging game play - simultaneously! Sounds crazy, but it’s both our specialty and our #1 priority, whether the intended impact takes the form of new knowledge, broader empathy, or a fresh perspective. RoboCo is founded on this ambidexterity, providing a hilarious, yet substantive experience that fosters creativity, critical thinking, problem solving, and plenty of wholesome chuckles.

To learn more about Filament Games, click here.

Current RoboCo Development Team

  • Kenny Green - Producer
  • Luke Jayapalan - Lead Game Designer
  • Joe Horan - UI/UX and Challenge Designer
  • Alan Martin - Challenge Designer
  • Carter Williams - Game Engineer
  • Nick Curto - Game Engineer
  • Luis Garcia Remes - Game Engineer
  • Demetri Sofides - 3D Artist
  • Josh Bartels - Audio and Video Director
  • Austin Smythe - QA Lead
  • Georgia Adkins - QA Analyst
  • Brain Czech - QA Analyst
  • Dan White - CEO
  • Dan Norton - CCO
  • Alex Stone - CTO
  • Jennifer Javornik - VP of Partnerships and Business Development
  • Brandon Pittser - VP of Marketing & Funding Development
  • Gene Cook - Game Engineering Manager
  • Shaina Grade - Studio Operations Director
  • Brandon Korth - Art Manager
  • Tracy Reinke - Web & Graphic Designer
  • Alyssa Froehling - Marketing Assistant
  • Nicole Remily - Marketing Assistant

Previous Team Members

  • Liam Craffey - Producer
  • Jon Kieffer - Game Engineer
  • Autumn Beauchesne - Game Engineer
  • Mark Savage - Additional Engineering
  • Megan Tyler - 3D Artist
  • Flora Yu - 3D Artist
  • Meghan Connor - 3D Artist
  • Lynden Fenske - Additional 3D Art
  • Alex Yaeger - 2D Artist
  • Roman Jensen - Additional 2D Art
  • Nell Farrell - QA Analyst
  • Abraham Linsenmayer - QA Analyst
  • James LaPierre - Community Manager & Marketing Coordinator