Constructs

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Constructs are pre-assembled groups of parts, and are divided into categories: Heads, Bases, Powered Joints, Wheels, and Effectors. Players are able to assemble their own constructs out of the Parts menu.

Heads

Name Icon Description Mass Controllable? Keys Example
Bobble A head that bobbles 3.49 No NA
Kitty A head that looks like a cute cat 9.19 No NA
Spike A head that is extra tall 4.59 No NA
Blockhead A head known for its simplicity 7.19 No NA
Flattop A head that's flatter then the flattest 4.25 No NA
Screenface A head with a screen 5.2 No NA
RoboCop A head for robots who obey the rules 6.49 No NA
Radar A head for robots that mind their surroundings 13.85 Yes [W][A][S][D][E][Q]
Laserhead A head with an attached laser pointer 1.9 Yes [W][A][S][D][E][Q]
Chewy A head for robots that like to eat 22.44 Yes [W][A][S][D][E][Q]
Extendy An extra, extra tall head 14.89 Yes [W][A][S][D][E][Q]

Bases

Name Icon Description Mass Controllable? Keys Example
Cube (Light) A lightweight cube resized to 3x3 to match the size of other constructs 3.4 No NA
Cube (Medium) A medium cube resized to 3x3 to match the size of other constructs 27.0 No NA
Cube (Heavy) A heavy cube resized to 3x3 to match the seize of other constructs 54.0 No NA

Powered Joints

Name Icon Description Mass Controllable? Keys Example
Hinge (Up/Down) Vertical hinge for appendages like arms 10.1 Yes [W][A][S][D][E][Q]
Angled Hinge Vertical hinge that starts at a right angle 11.9 Yes [W][A][S][D][E][Q]
Rotate (Left/Right) Rotational joint for appendages like arms 8.6 Yes [W][A][S][D][E][Q]
Rotate (Up/Down) Rotational joint for appendages like arms 10.5 Yes [W][A][S][D][E][Q]

Wheels

Effectors