Constructs are pre-assembled groups of parts, and are divided into categories: Heads, Bases, Powered Joints, Wheels, and Effectors. Players are able to assemble their own constructs out of the Parts menu.
Heads
Name
|
Icon
|
Description
|
Mass
|
Controllable?
|
Keys
|
Example
|
Bobble
|
|
A head that bobbles
|
3.49
|
No
|
NA
|
|
Kitty
|
|
A head that looks like a cute cat
|
9.19
|
No
|
NA
|
|
Spike
|
|
A head that is extra tall
|
4.59
|
No
|
NA
|
|
Blockhead
|
|
A head known for its simplicity
|
7.19
|
No
|
NA
|
|
Flattop
|
|
A head that's flatter then the flattest
|
4.25
|
No
|
NA
|
|
Screenface
|
|
A head with a screen
|
5.2
|
No
|
NA
|
|
RoboCop
|
|
A head for robots who obey the rules
|
6.49
|
No
|
NA
|
|
Radar
|
|
A head for robots that mind their surroundings
|
13.85
|
Yes
|
[W][A][S][D][E][Q]
|
|
Laserhead
|
|
A head with an attached laser pointer
|
1.9
|
Yes
|
[W][A][S][D][E][Q]
|
|
Chewy
|
|
A head for robots that like to eat
|
22.44
|
Yes
|
[W][A][S][D][E][Q]
|
|
Extendy
|
|
An extra, extra tall head
|
14.89
|
Yes
|
[W][A][S][D][E][Q]
|
|
Bases
Name
|
Icon
|
Description
|
Mass
|
Controllable?
|
Keys
|
Example
|
Cube (Light)
|
|
A lightweight cube resized to 3x3 to match the size of other constructs
|
3.4
|
No
|
NA
|
|
Cube (Medium)
|
|
A medium cube resized to 3x3 to match the size of other constructs
|
27.0
|
No
|
NA
|
|
Cube (Heavy)
|
|
A heavy cube resized to 3x3 to match the seize of other constructs
|
54.0
|
No
|
NA
|
|
Powered Joints
Name
|
Icon
|
Description
|
Mass
|
Controllable?
|
Keys
|
Example
|
Hinge (Up/Down)
|
|
Vertical hinge for appendages like arms
|
10.1
|
Yes
|
[W][A][S][D][E][Q]
|
|
Angled Hinge
|
|
Vertical hinge that starts at a right angle
|
11.9
|
Yes
|
[W][A][S][D][E][Q]
|
|
Rotate (Left/Right)
|
|
Rotational joint for appendages like arms
|
8.6
|
Yes
|
[W][A][S][D][E][Q]
|
|
Rotate (Up/Down)
|
|
Rotational joint for appendages like arms
|
10.5
|
Yes
|
[W][A][S][D][E][Q]
|
Wheels
Effectors