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[[File:Filament Games Logo + Background.png|thumb|500px|Filament Games Logo]]
[[File:Filament Games Logo + Background.png|thumb|500px|Filament Games Logo]]


Originally funded by the National Science Foundation, [https://www.roboco.co RoboCo] is a wholesome sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow. A PC-first, VR-compatible release inspired by makerspace programs and robotics organizations, RoboCo aims to ignite player interest in STEM fields by offering players the tools to unleash their problem-solving skills and creative potential.
Originally funded by the National Science Foundation, [https://www.roboco.co RoboCo] is a wholesome sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow. A PC-first, VR-compatible release inspired by makerspace programs and robotics organizations, RoboCo aims to ignite player interest in STEM fields by offering players the tools to unleash their problem-solving skills and creative potential. RoboCo is developed and published by [https://www.filamentgames.com/ Filament Games].  
 
RoboCo is developed and published by Filament Games.  


==⚙ Current RoboCo Development Team==
==⚙ Current RoboCo Development Team==

Revision as of 23:40, 24 August 2022

Filament Games Logo

Originally funded by the National Science Foundation, RoboCo is a wholesome sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow. A PC-first, VR-compatible release inspired by makerspace programs and robotics organizations, RoboCo aims to ignite player interest in STEM fields by offering players the tools to unleash their problem-solving skills and creative potential. RoboCo is developed and published by Filament Games.

⚙ Current RoboCo Development Team

Developers

  • Kenny Green - Producer
  • Luke Jayapalan - Lead Game Designer
  • Joe Horan - Lead UI/UX & Challenge Designer
  • Alan Martin - Challenge Designer
  • Carter Williams - Game Engineer
  • Nick Curto - Game Engineer
  • Luis Garcia Remes - Game Engineer
  • Demetri Sofides - 3D Artist
  • Josh Bartels - Audio & Video Director
  • Austin Smythe - QA Lead
  • Georgia Adkins - QA Analyst
  • Brain Czech - QA Analyst

Non-Developers

  • Dan White - CEO
  • Dan Norton - CCO
  • Alex Stone - CTO
  • Jennifer Javornik - VP of Partnerships and Business Development
  • Brandon Pittser - VP of Marketing & Funding Development + Community Manager
  • Gene Cook - Game Engineering Manager
  • Shaina Grade - Studio Operations Director
  • Brandon Korth - Art Manager
  • Brain Czech - QA Manager
  • Charlie Klein - Accounting Director
  • Jon Rakocy - IT Manager
  • Tracey Reinke - Web & Graphic Designer
  • Alyssa Froehling - Marketing Assistant + Community Manager
  • Nicole Remily - Marketing Assistant + Community Manager

⚙ Previous Team Members

  • Liam Craffey - Producer
  • Olynder Hawkley - Additional Challenge Design
  • Lydia Symchych - Additional Challenge Design
  • Katherine Wang - Additional Challenge Design
  • Jon Kieffer - Game Engineer
  • Autumn Beauchesne - Game Engineer
  • Mark Savage - Additional Engineering
  • Megan Tyler - 3D Artist
  • Flora Yu - 3D Artist
  • Meghan Connor - 3D Artist
  • Lynden Fenske - Additional 3D Art
  • Alex Yaeger - 2D Artist
  • Roman Jensen - Additional 2D Art
  • Nell Farrell - QA Analyst
  • Abraham Linsenmayer - QA Analyst
  • James LaPierre - Community Manager & Marketing Coordinator