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[[File:Filament Games Logo + Background.png|thumb|500px|Filament Games Logo]]
[[File:Filament Games Logo + Background.png|thumb|500px|Filament Games Logo]]


Originally funded by the National Science Foundation, [https://www.roboco.co RoboCo] is a wholesome sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow. Assemble bots piece by piece, rigging each creation with motors, gear, and customizable wireless controls in order to conquer tricky, open-ended challenge courses where the solutions are as varied as your engineering ingenuity. RoboCo is developed and produced by [https://www.filamentgames.com/ Filament Games].  
Originally funded by the National Science Foundation, [https://www.roboco.co RoboCo] is a wholesome sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow.  
 
RoboCo is developed and produced by [https://www.filamentgames.com/ Filament Games].  


==⚙ Current RoboCo Development Team==
==⚙ Current RoboCo Development Team==

Revision as of 23:39, 24 August 2022

Filament Games Logo

Originally funded by the National Science Foundation, RoboCo is a wholesome sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow.

RoboCo is developed and produced by Filament Games.

⚙ Current RoboCo Development Team

Developers

  • Kenny Green - Producer
  • Luke Jayapalan - Lead Game Designer
  • Joe Horan - Lead UI/UX & Challenge Designer
  • Alan Martin - Challenge Designer
  • Carter Williams - Game Engineer
  • Nick Curto - Game Engineer
  • Luis Garcia Remes - Game Engineer
  • Demetri Sofides - 3D Artist
  • Josh Bartels - Audio & Video Director
  • Austin Smythe - QA Lead
  • Georgia Adkins - QA Analyst
  • Brain Czech - QA Analyst

Non-Developers

  • Dan White - CEO
  • Dan Norton - CCO
  • Alex Stone - CTO
  • Jennifer Javornik - VP of Partnerships and Business Development
  • Brandon Pittser - VP of Marketing & Funding Development + Community Manager
  • Gene Cook - Game Engineering Manager
  • Shaina Grade - Studio Operations Director
  • Brandon Korth - Art Manager
  • Brain Czech - QA Manager
  • Charlie Klein - Accounting Director
  • Jon Rakocy - IT Manager
  • Tracey Reinke - Web & Graphic Designer
  • Alyssa Froehling - Marketing Assistant + Community Manager
  • Nicole Remily - Marketing Assistant + Community Manager

⚙ Previous Team Members

  • Liam Craffey - Producer
  • Olynder Hawkley - Additional Challenge Design
  • Lydia Symchych - Additional Challenge Design
  • Katherine Wang - Additional Challenge Design
  • Jon Kieffer - Game Engineer
  • Autumn Beauchesne - Game Engineer
  • Mark Savage - Additional Engineering
  • Megan Tyler - 3D Artist
  • Flora Yu - 3D Artist
  • Meghan Connor - 3D Artist
  • Lynden Fenske - Additional 3D Art
  • Alex Yaeger - 2D Artist
  • Roman Jensen - Additional 2D Art
  • Nell Farrell - QA Analyst
  • Abraham Linsenmayer - QA Analyst
  • James LaPierre - Community Manager & Marketing Coordinator