About RoboCo: Difference between revisions

From RoboCo
Jump to navigation Jump to search
No edit summary
m (Protected "About RoboCo": Excessive vandalism ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading])
 
(20 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Filament Games Logo + Background.png|thumb|500px|Filament Games Logo]]
[[File:Filament Games Logo + Background.png|thumb|500px|Filament Games Logo]]


Originally funded by the National Science Foundation, [https://www.roboco.co RoboCo] is a wholesome sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow. A PC-first, VR-compatible release inspired by makerspace programs and robotics organizations, RoboCo aims to ignite player interest in STEM fields by offering players the tools to reach their problem-solving skills and creative potential. RoboCo is developed and published by [https://www.filamentgames.com/ Filament Games].  
Originally funded by the National Science Foundation, [https://www.roboco.co RoboCo] is a sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow. A PC-first, VR-compatible release inspired by makerspace programs and robotics organizations, RoboCo aims to ignite player interest in STEM fields by offering players the tools to reach their problem-solving skills and creative potential. RoboCo is developed and published by [https://www.filamentgames.com/ Filament Games].  


==⚙ Current RoboCo Development Team==
==⚙ Developer and Publisher==


===Developers===
RoboCo is developed and published by Filament Games. Learn more about our team members [https://www.filamentgames.com/staff/ here].
*Kenny Green - Producer
*Luke Jayapalan - Lead Game Designer
*Joe Horan - Lead UI/UX & Challenge Designer
*Alan Martin - Challenge Designer
*Carter Williams - Game Engineer
*Nick Curto - Game Engineer
*Luis Garcia Remes - Game Engineer
*Demetri Sofides - 3D Artist
*Josh Bartels - Audio & Video Director
*Austin Smythe - QA Lead
*Georgia Adkins - QA Analyst
*Brain Czech - QA Analyst


===Non-Developers===
[[#top|Back to Top]]
*Dan White - CEO
*Dan Norton - CCO
*Alex Stone - CTO
*Jennifer Javornik - VP of Partnerships and Business Development
*Brandon Pittser - VP of Marketing & Funding Development + Community Manager
*Gene Cook - Game Engineering Manager
*Shaina Grade - Studio Operations Director
*Brandon Korth - Art Manager
*Brain Czech - QA Manager
*Charlie Klein - Accounting Director
*Jon Rakocy - IT Manager
*Tracey Reinke - Web & Graphic Designer
*Alyssa Froehling - Marketing Assistant + Community Manager
*Nicole Remily - Marketing Assistant + Community Manager


==⚙ Previous Team Members==
==⚙ System Requirements for RoboCo==


*Liam Craffey - Producer
'''Minimum System Requirements'''
*Olynder Hawkley - Additional Challenge Design
 
*Lydia Symchych - Additional Challenge Design
* Requires a 64-bit processor and operating system
*Katherine Wang - Additional Challenge Design
* OS: Windows 7 (Windows 8 for Optional Python Scripting Features)
*Jon Kieffer - Game Engineer
* Processor: Intel Core i5-3570 or AMD equivalent
*Autumn Beauchesne - Game Engineer
* Memory: 8 GB RAM
*Mark Savage - Additional Engineering
* Graphics: NVIDIA GeForce GTX 750 or AMD equivalent
*Megan Tyler - 3D Artist
* DirectX: Version 11
*Flora Yu - 3D Artist
* Storage: 2 GB available space
*Meghan Connor - 3D Artist
* Additional Notes: Will not support the future VR mode
*Lynden Fenske - Additional 3D Art
 
*Alex Yaeger - 2D Artist
''' Recommend System Requirements: '''
*Roman Jensen - Additional 2D Art
 
*Nell Farrell - QA Analyst
* Requires a 64-bit processor and operating system
*Abraham Linsenmayer - QA Analyst
* OS: Windows 10
*James LaPierre - Community Manager & Marketing Coordinator
* Processor: Intel Core i5 4590 or AMD FX 8350 or greater
* Memory: 8 GB RAM
* Graphics: GTX 970 | R9 290 or Higher
* DirectX: Version 11
* Storage: 5 GB available space
 
[[#top|Back to Top]]
 
==⚙ RoboCo EDU Alignment Standards==
 
For educators interested in RoboCo, learn more about how RoboCo aligns with EDU Standards [https://app.box.com/s/3s0chlgh0cksgjbwvm6em43tdpftc9ur here].
 
[[#top|Back to Top]]
 
==⚙ RoboCo Credits==
 
===RoboCo Development Team===
*Principle Instigator - Dan White
*Producers - Kenny Green and Liam Craffey
*Game Designer - Luke Jayapalan
*UI/UX Designer - Joe Horan
*Level Designers - Joe Horan and Alan Martin
*Additional Level Design - Olynder Hawley, Lydia Symchych, and Katherine Wang
*Game Engineers - Jon Kieffer, Carter Williams, Nick Curto, Luis Garcia Remes, Autumn Beauchesne, and Dylan Caldwell
*Additional Engineering - Margot Savage and Alex Stone
*3D Artists - Megan Tyler, Flora Yu, Meghan Connor, Demetri Sofides, and Lynden Fenske
*2D Artists - Alex Yaeger and Roma Jensen
*Audio and Video Director - Josh Bartels
*QA Lead - Georgia Adkins
*QA Analysts - Brian Czech, Neel Farrell, Alex Avalon, Abraham Linsenmayer, Austin Smythe
*Community Managers - Nicole Remily and Alyssa Froehling
*Former Community Manager - James LaPierre
*Localization and QA Support - TransPerfect
*Music on the Radio - "CornCob", "Exhilarate", and "In Your Arms" by Kevin MacLeod
 
===Filament Games Corporate Team===
*Chief Executive Officer - Dan White
*Chief Creative Officer - Dan Norton
*Chief Technical Officer - Alex Stone
*VP of Partnerships and Business Development - Jennifer Javornik
*VP of Marketing and Funding Development - Brandon Pittser
*Web and Graphic Designer - Tracey Reinke
*Studio Operations Director - Shaina Grade
*Accounting Director - Charlie Klein
*Engineering Manager - Gene Cook
*Art Manager - Brandon Korth
*QA Manager - Brian Czech
*IT Manager - Jon Rakocy
*Technology Manager (Platforms) - Rae Rassch and Johnny Ruiz
*Web Developer - Noah Lange
*Web Developer - Kristen San Martin
*Administrative Assistant - Mackenzie Walter
 
[[#top|Back to Top]]

Latest revision as of 20:46, 19 July 2023

Filament Games Logo

Originally funded by the National Science Foundation, RoboCo is a sandbox game about designing and building robots to serve the needs of squishy hapless humans in the world of tomorrow. A PC-first, VR-compatible release inspired by makerspace programs and robotics organizations, RoboCo aims to ignite player interest in STEM fields by offering players the tools to reach their problem-solving skills and creative potential. RoboCo is developed and published by Filament Games.

⚙ Developer and Publisher

RoboCo is developed and published by Filament Games. Learn more about our team members here.

Back to Top

⚙ System Requirements for RoboCo

Minimum System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (Windows 8 for Optional Python Scripting Features)
  • Processor: Intel Core i5-3570 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 or AMD equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Will not support the future VR mode

Recommend System Requirements:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 4590 or AMD FX 8350 or greater
  • Memory: 8 GB RAM
  • Graphics: GTX 970 | R9 290 or Higher
  • DirectX: Version 11
  • Storage: 5 GB available space

Back to Top

⚙ RoboCo EDU Alignment Standards

For educators interested in RoboCo, learn more about how RoboCo aligns with EDU Standards here.

Back to Top

⚙ RoboCo Credits

RoboCo Development Team

  • Principle Instigator - Dan White
  • Producers - Kenny Green and Liam Craffey
  • Game Designer - Luke Jayapalan
  • UI/UX Designer - Joe Horan
  • Level Designers - Joe Horan and Alan Martin
  • Additional Level Design - Olynder Hawley, Lydia Symchych, and Katherine Wang
  • Game Engineers - Jon Kieffer, Carter Williams, Nick Curto, Luis Garcia Remes, Autumn Beauchesne, and Dylan Caldwell
  • Additional Engineering - Margot Savage and Alex Stone
  • 3D Artists - Megan Tyler, Flora Yu, Meghan Connor, Demetri Sofides, and Lynden Fenske
  • 2D Artists - Alex Yaeger and Roma Jensen
  • Audio and Video Director - Josh Bartels
  • QA Lead - Georgia Adkins
  • QA Analysts - Brian Czech, Neel Farrell, Alex Avalon, Abraham Linsenmayer, Austin Smythe
  • Community Managers - Nicole Remily and Alyssa Froehling
  • Former Community Manager - James LaPierre
  • Localization and QA Support - TransPerfect
  • Music on the Radio - "CornCob", "Exhilarate", and "In Your Arms" by Kevin MacLeod

Filament Games Corporate Team

  • Chief Executive Officer - Dan White
  • Chief Creative Officer - Dan Norton
  • Chief Technical Officer - Alex Stone
  • VP of Partnerships and Business Development - Jennifer Javornik
  • VP of Marketing and Funding Development - Brandon Pittser
  • Web and Graphic Designer - Tracey Reinke
  • Studio Operations Director - Shaina Grade
  • Accounting Director - Charlie Klein
  • Engineering Manager - Gene Cook
  • Art Manager - Brandon Korth
  • QA Manager - Brian Czech
  • IT Manager - Jon Rakocy
  • Technology Manager (Platforms) - Rae Rassch and Johnny Ruiz
  • Web Developer - Noah Lange
  • Web Developer - Kristen San Martin
  • Administrative Assistant - Mackenzie Walter

Back to Top