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==How to Load a New or Completed Script==
==How to Load a New or Completed Script==


[[File:Microntroller Code Preview Example.png|thumb|350px|RoboCo Code Preview]]
[[File:Microntroller Code Preview Example.png|thumb|350px|RoboCo Code Preview]]


The first step to accessing the programming interface in RoboCo is attaching the microcontroller to your robot. This is the "brain" of your robot, and this can be found in the Powered section of the Parts inventory.
The first step to accessing the programming interface in RoboCo is attaching the microcontroller to a robot. This is the "brain" of a robot, and this can be found in the Powered section of the [[Parts]] inventory.


Once you've added the microcontroller to your robot you can either hit the "New" button to create a new script or the "Load" button to upload a previous or already completed script from your desktop. Currently, all your scripts for RoboCo live in a folder called "Scripts" which you can access via the "Open Script Folder" button or by going to This PC --> Documents --> my games --> RoboCo --> (Your Steam Username) --> Scripts.
Once players have added as microcontroller to their robot, they can either hit the "New" button to create a new script or the "Load" button to upload a previous or already completed script from their desktop. Currently, all scripts for RoboCo live in a folder called "Scripts" which players can access via the "Open Script Folder" button or by going to This PC --> Documents --> my games --> RoboCo --> (Your Steam Username) --> Scripts.


Once you've loaded in your code correctly, you should see a preview of it in the interface!
Once players have loaded in their code correctly, they'll see a preview of it in the microcontroller interface.


==How to Assign Ports==
==How to Assign Ports==