Coding: Difference between revisions

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|Choose to either create a new script or load an already-created script.
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|Press the play button (or spacebar) to run the code. If an error occurs, use the in-game debug console to help troubleshoot.
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Revision as of 04:10, 2 November 2022

Microcontroller Interface

⚙ Getting Started

Programming is complex, especially when you don't know where to start. For those without access to programming classes or extracurriculars via their learning institution, RoboCo recommends CodeAcademy's Learning Python. This course is a great way to learn the fundamentals of Python AND is fully virtual, so players can take classes whenver they want.

In addition to learning the language, players will also need a program to code in. RoboCo recommends Visual Studio Code and its accompanying Python extension. This is the program RoboCo developers use to write code for RoboCo. It comes with a variety of different customization options and extensions to fit all your coding needs (including Java and C++). You can also try Notepad++ and Sublime if Visual Studio Code is of little interest or isn't avaliable.

Additionally, RoboCo requires players to use its custom API Documentation. This is the way in which players "talk" to their robots and includes instructions for how to program the different sensors and other controllable parts within the game. Players can access the API here or by clicking the API button in the Microcontroller interface within RoboCo.

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⚙ Current Available Sensors

Sensors are programmable parts that allow a robot to interpret the physical world into processable data. Think of them as the robot equivalent to a human's eyes or ears. The robot can be instructed via code to take actions based on the sensor data it receives, which is what allows a robot to complete tasks on its own (like delivering a sandwich across a crowded restaurant or launching a soda can across a room).

Below is a list of all the sensors currently available in the game. Other parts that can be controlled with Python can be found on the Controls page.

Name Icon Description
Touch Sensor Touch Sensor Icon 2.png A part that sense touch input
Force Sensor Force Sensor.png A part that senses the forces applied to it along 6 axes
Inertial Sensor / IMU Inertial Motion Sensor Icon.png A sensor for measuring acceleration, rotation, and angular velocity
Distance Sensor Distance Sensor.png A part that senses the distance to the first object it encounters
Color Sensor Color Sensor Icon.png A camera that senses the color in front of it

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⚙ How to Load a New or Completed Script

RoboCo Code Preview

The first step to accessing the programming interface in RoboCo is attaching the microcontroller to a robot. This is the "brain" of a robot, and this can be found in the Powered section of the Parts inventory.

Once players have added as microcontroller to their robot, they can either hit the "New" button to create a new script or the "Load" button to upload a previous or already completed script from their desktop. Currently, all scripts for RoboCo live in a folder called "Scripts" which players can access via the "Open Script Folder" button or by going to This PC --> Documents --> my games --> RoboCo --> (Your Steam Username) --> Scripts.

Once players have loaded in their code correctly, they'll see a preview of it in the microcontroller interface.

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⚙ How to Assign Ports

RoboCo has two options when assigning ports: manual or automatic. If players want to automatically map their ports, simply click the auto-assign button in the microcontroller interface. If they want to manually map their ports, follow the instructions below:

Step Description Example
Step 1 Add the microcontroller to a robot to access the script interface. Select the MicroController Example.png
Step 2 Choose to either create a new script or load an already-created script. Loading a Previous Script Example.png
Step 3 Assign parts to ports manually or use the “automatically assign” button. Assinging Ports Example.png
Step 4 Press the play button (or spacebar) to run the code. If an error occurs, use the in-game debug console to help troubleshoot. RoboCo Debug Console Example.png

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⚙ Troubleshooting

RoboCo has a debug console built into its coding interface that allows players to see what lines of code are causing errors. This should be the first step in helping troubleshoot Python code.

If players encounter a more complicated situation, there is a #coding-and-automation-help-desk channel in the Official RoboCo Discord, which is meant to help troubleshoot more complicated behaviors. Once players have submitted a question to the channel, a member of RoboCo's dev team or equally knowledgeable Discord member should respond with guidance on how to solve the problem.

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