Coding: Difference between revisions

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Programming is difficult, especially when you don't know where to start. For those without access to programming classes or extracurriculars via their learning institution, we recommend [https://www.codecademy.com/learn/learn-python?utm_source=pepperjam&utm_medium=affiliate&utm_term=215171&clickId=4023389168&pj_creativeid=8-12462&pj_publisherid=215171 CodeAcademy's Learning Python]. This course is a great way to learn the fundamentals of Python AND is fully virtual, so you can take the class wherever or whenever you want!  
Programming is difficult, especially when you don't know where to start. For those without access to programming classes or extracurriculars via their learning institution, we recommend [https://www.codecademy.com/learn/learn-python?utm_source=pepperjam&utm_medium=affiliate&utm_term=215171&clickId=4023389168&pj_creativeid=8-12462&pj_publisherid=215171 CodeAcademy's Learning Python]. This course is a great way to learn the fundamentals of Python AND is fully virtual, so you can take the class wherever or whenever you want!  


In addition to learning the language, you'll also need a program to code in. We recommend Visual Studio Code and its accompanying Python extension. This is actually the program we use write code for RoboCo and it comes with a variety of different customization options and extensions to fit all your coding needs! You can also try Notepad++ and Sublime if Visual Studio Code doesn't interest you.  
In addition to learning the language, you'll also need a program to code in. We recommend Visual Studio Code and its accompanying Python extension. This is actually the program we use write code for RoboCo and it comes with a variety of different customization options and extensions to fit all your coding needs (including Java and C+)! You can also try Notepad++ and Sublime if Visual Studio Code doesn't interest you.  


Additionally, RoboCo requires players to use its custom API Documentation. This is the way in which players "talk" to their robots and includes instructions for how to program the different sensors and other controllable parts within the game. You can access the API here or by clicking the API button in the Microcontroller interface within RoboCo.


==Current Available Sensors==
==How to Load a New or Completed Script==
==How to Map Ports==


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==Troubleshooting==
If you're having trouble getting your robot to work, please join our Official RoboCo Discord and submit your questions to the #coding-and-automation-help-desk channel. Once submitted, one of our developers or equally knowledgeable Discord members should be available to help you with your code. Keep in mind though, if you're looking for help from a developer specifically, that we operate on a 9 AM to 5 PM CST work schedule and similarly aren't at our desks Saturday and Sunday. We will do our best to help you within 24 hours of your request, though!

Revision as of 21:54, 7 July 2022


Getting Started

Programming is difficult, especially when you don't know where to start. For those without access to programming classes or extracurriculars via their learning institution, we recommend CodeAcademy's Learning Python. This course is a great way to learn the fundamentals of Python AND is fully virtual, so you can take the class wherever or whenever you want!

In addition to learning the language, you'll also need a program to code in. We recommend Visual Studio Code and its accompanying Python extension. This is actually the program we use write code for RoboCo and it comes with a variety of different customization options and extensions to fit all your coding needs (including Java and C+)! You can also try Notepad++ and Sublime if Visual Studio Code doesn't interest you.

Additionally, RoboCo requires players to use its custom API Documentation. This is the way in which players "talk" to their robots and includes instructions for how to program the different sensors and other controllable parts within the game. You can access the API here or by clicking the API button in the Microcontroller interface within RoboCo.

Current Available Sensors

How to Load a New or Completed Script

How to Map Ports

Step Description Example
Step 1 Add the microcontroller to your robot to access the script interface
Step 2 Choose to either create a new script or load an already-created script
Step 3 Assign your parts to ports manually or use the “automatically assign” button
Step 4 Press the play button (or spacebar)
Step 5 If an error occurs, use the in-game debug console to fix your code

Troubleshooting

If you're having trouble getting your robot to work, please join our Official RoboCo Discord and submit your questions to the #coding-and-automation-help-desk channel. Once submitted, one of our developers or equally knowledgeable Discord members should be available to help you with your code. Keep in mind though, if you're looking for help from a developer specifically, that we operate on a 9 AM to 5 PM CST work schedule and similarly aren't at our desks Saturday and Sunday. We will do our best to help you within 24 hours of your request, though!