Coding: Difference between revisions

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In addition to learning the language, players will also need a program to code in. RoboCo recommends [https://code.visualstudio.com/ Visual Studio Code] and its accompanying [https://marketplace.visualstudio.com/items?itemName=ms-python.python Python extension]. This is the program RoboCo developers use to write code for RoboCo. It comes with a variety of different customization options and extensions to fit all your coding needs (including Java and C++). You can also try [https://notepad-plus-plus.org/downloads/ Notepad++] and [https://www.sublimetext.com/ Sublime] if Visual Studio Code is of little interest or isn't avaliable.  
In addition to learning the language, players will also need a program to code in. RoboCo recommends [https://code.visualstudio.com/ Visual Studio Code] and its accompanying [https://marketplace.visualstudio.com/items?itemName=ms-python.python Python extension]. This is the program RoboCo developers use to write code for RoboCo. It comes with a variety of different customization options and extensions to fit all your coding needs (including Java and C++). You can also try [https://notepad-plus-plus.org/downloads/ Notepad++] and [https://www.sublimetext.com/ Sublime] if Visual Studio Code is of little interest or isn't avaliable.  


Additionally, RoboCo requires players to use its custom API Documentation. This is the way in which players "talk" to their robots and includes instructions for how to program the different sensors and other controllable parts within the game. Players can access the API [https://docs.roboco.co/demo-june22/ here] or by clicking the API button in the Microcontroller interface within RoboCo.
Additionally, RoboCo requires players to use its custom API Documentation. This is the way in which players "talk" to their robots and includes instructions for how to program the different sensors and other controllable parts within the game. Players can access the API [https://docs.roboco.co/latest/ here] or by clicking the API button in the Microcontroller interface within RoboCo.


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