Coding: Difference between revisions

Jump to navigation Jump to search
1 byte removed ,  16:49, 2 June 2023
No edit summary
Line 53: Line 53:
The first step to accessing the programming interface in RoboCo is attaching the microcontroller to a robot. This is the "brain" of a robot, and this can be found in the Powered section of the [[Parts]] inventory.
The first step to accessing the programming interface in RoboCo is attaching the microcontroller to a robot. This is the "brain" of a robot, and this can be found in the Powered section of the [[Parts]] inventory.


Once players have added as microcontroller to their robot, they can either hit the "New" button to create a new script or the "Load" button to upload a previous or already completed script from their desktop. Currently, all scripts for RoboCo live in a folder called "Scripts" which players can access via the "Open Script Folder" button or by going to This PC --> Documents --> my games --> RoboCo --> (Your Steam Username) --> Scripts.
Once players have added a microcontroller to their robot, they can either hit the "New" button to create a new script or the "Load" button to upload a previous or already completed script from their desktop. Currently, all scripts for RoboCo live in a folder called "Scripts" which players can access via the "Open Script Folder" button or by going to This PC --> Documents --> my games --> RoboCo --> (Your Steam Username) --> Scripts.


Once players have loaded in their code correctly, they'll see a preview of it in the microcontroller interface.
Once players have loaded in their code correctly, they'll see a preview of it in the microcontroller interface.

Navigation menu